Each tier is subdivided by item rarity, from Uncommon to Legendary, and each step requires reaching a specific character level. Unlocking higher-tier gear allows adventurers to face tougher enemies and explore more dangerous regions of the world with greater efficiency.
Below is a breakdown of the required levels for each tier:
Tier | Uncommon | Rare | Epic | Legendary |
---|---|---|---|---|
Tier 1 | Level 10 | Level 10 | Level 10 | Level 10 |
Tier 2 | Level 15 | Level 20 | Level 25 | Level 30 |
Tier 3 | Level 35 | Level 40 | Level 45 | Level 50 |
Tier 4 | Level 55 | Level 60 | Level 65 | Level 70 |
Items in the game can be enhanced with a variety of attributes that grant additional effects or bonuses to your character. These attributes are bound to specific item types and can significantly impact your combat performance, defense, mobility, and utility.
Attribute is designed to suit different playstyles and vocations.
Below is a list of all available attributes, along with the vocations that can use them, the applicable item types, and the specific effects they provide:
Attribute Name | Vocations | Item Type | Application |
---|---|---|---|
Attack Increase | All | Meele Weapons | 1 ~ 4 Attack |
Arm Increase | All | Helmet, Armor, Legs, Boots | 1 ~ 4 Arm |
Def Increase | All | Shield | 1 ~ 4 Def |
Skills Shield Increase | All | Shield | 1 ~ 4 Shielding |
Skills Melee Increase | All | Meele Weapons | 1 ~ 4 Axe, Club or Sword Fighting |
Skills Distance Increase | All | Distance Weapons, Quivers | 1 ~ 4 Distance Fighting |
Mana Regeneration Increase | All | Helmet, Armor, Legs, Boots, Shield | 0,2 ~ 0,8 for 1 vocation mana tick |
Health Regeneration Increase | All | Helmet, Armor, Legs, Boots, Shield | 0,2 ~ 0,8 for 1 vocation health tick |
Max Mana Increase | All | Helmet, Armor, Legs, Boots, Shield | 1 ~ 4 mana per vocation level gain |
Max Health Increase | All | Helmet, Armor, Legs, Boots, Shield | 1 ~ 4 health per vocation level gain |
Resistence Increase | All | Helmet, Armor, Legs, Boots, Shield | 1 ~ 4% physical, fire, poison, energy or ice resistence |
Weight Reduction | All | Helmet, Armor, Legs, Boots, Shield | 20 ~ 80% weight reduction of the item. |
Movment Speed Increase | All | Boots | 5 ~ 20 movment speed |
Attack Interval Decrease | All | Meele, Distance Weapons, Quivers | reduces 0,05 ~ 0,20 interval attack |
Critical Damage | All | Meele Weapons, Distance Weapons, Quivers, Wands | 1 ~ 4% chance to do 35 ~ 40% more damage |
Parry | All | Melee Weapons, Wands | 1 ~ 4 % chance to block a physical attack towards you and reflect the damage to the opponent. |
Bleeding | All | Meele Weapons , Distance Weapons, Quivers, Wands | 1 ~ 4% chance to apply a bleeding + 30% damage |
Eletricfying | All | Meele Weapons , Distance Weapons, Quivers, Wands | 1 ~ 4% chance to apply a energy + 30% damage |
Burning | All | Meele Weapons , Distance Weapons, Quivers, Wands | 1 ~ 4% chance to apply a fire + 30% damage |
Poisoning | All | Meele Weapons , Distance Weapons, Quivers, Wands | 1 ~ 4% chance to apply a poison + 30% damage |
Perseverance | Knight, Elite Knight | One Handed Meele Weapons | 1 ~ 4 % chance to increase your maximum health and shielding skill for 20 seconds. |
Berserk | Knight, Elite Knight | Two Handed Meele Weapons | 1 ~ 4 % chance to increase your melee skill and your base movment for 20 seconds. |
Crushing Blow | Paladin, Royal Paladin | Crossbows, Bolt Quivers | 1 ~ 4 % chance to ignore target's defense and armor on attack, guaranteeing your maximum possible damage. |
Fast Hand | Paladin, Royal Paladin | Bows, Arrow Quivers | 1 ~ 4 % chance to attack twice in one turn. |
Sharpshooter | Paladin, Royal Paladin | Distance Weapons, Quivers | 1 ~ 4 % chance to increase your distance skill and your base movment speed for 20 seconds. |
Mana Leech | All | Meele Weapons, Distance Weapons, Quivers, Wands | 1 ~ 4% chance to heal 35 ~ 40% more damage to mana based on damage |
Life Leech | All | Meele Weapons, Distance Weapons, Quivers, Wands | 1 ~ 4% chance to heal 35 ~ 40% more damage to health based on damage |