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Level Tiers

Each tier is subdivided by item rarity, from Uncommon to Legendary, and each step requires reaching a specific character level. Unlocking higher-tier gear allows adventurers to face tougher enemies and explore more dangerous regions of the world with greater efficiency.

Below is a breakdown of the required levels for each tier:

Tier Uncommon Rare Epic Legendary
Tier 1 Level 10 Level 10 Level 10 Level 10
Tier 2 Level 15 Level 20 Level 25 Level 30
Tier 3 Level 35 Level 40 Level 45 Level 50
Tier 4 Level 55 Level 60 Level 65 Level 70

 

Item Attributes

Items in the game can be enhanced with a variety of attributes that grant additional effects or bonuses to your character. These attributes are bound to specific item types and can significantly impact your combat performance, defense, mobility, and utility.

Attribute is designed to suit different playstyles and vocations.

Below is a list of all available attributes, along with the vocations that can use them, the applicable item types, and the specific effects they provide:

Attribute Name Vocations Item Type Application
Attack Increase All Meele Weapons 1 ~ 4 Attack
Arm Increase All Helmet, Armor, Legs, Boots 1 ~ 4 Arm
Def Increase All Shield 1 ~ 4 Def
Skills Shield Increase All Shield 1 ~ 4 Shielding
Skills Melee Increase All Meele Weapons 1 ~ 4 Axe, Club or Sword Fighting
Skills Distance Increase All Distance Weapons, Quivers 1 ~ 4 Distance Fighting
Mana Regeneration Increase All Helmet, Armor, Legs, Boots, Shield 0,2 ~ 0,8 for 1 vocation mana tick
Health Regeneration Increase All Helmet, Armor, Legs, Boots, Shield 0,2 ~ 0,8 for 1 vocation health tick
Max Mana Increase All Helmet, Armor, Legs, Boots, Shield 1 ~ 4 mana per vocation level gain
Max Health Increase All Helmet, Armor, Legs, Boots, Shield 1 ~ 4 health per vocation level gain
Resistence Increase All Helmet, Armor, Legs, Boots, Shield 1 ~ 4% physical, fire, poison, energy or ice resistence
Weight Reduction All Helmet, Armor, Legs, Boots, Shield 20 ~ 80% weight reduction of the item.
Movment Speed Increase All Boots 5 ~ 20 movment speed
Attack Interval Decrease All Meele, Distance Weapons, Quivers reduces 0,05 ~ 0,20 interval attack
Critical Damage All Meele Weapons, Distance Weapons, Quivers, Wands 1 ~ 4% chance to do 35 ~ 40% more damage
Parry All Melee Weapons, Wands 1 ~ 4 % chance to block a physical attack towards you and reflect the damage to the opponent.
Bleeding All Meele Weapons , Distance Weapons, Quivers, Wands 1 ~ 4% chance to apply a bleeding + 30% damage
Eletricfying All Meele Weapons , Distance Weapons, Quivers, Wands 1 ~ 4% chance to apply a energy + 30% damage
Burning All Meele Weapons , Distance Weapons, Quivers, Wands 1 ~ 4% chance to apply a fire + 30% damage
Poisoning All Meele Weapons , Distance Weapons, Quivers, Wands 1 ~ 4% chance to apply a poison + 30% damage
Perseverance Knight, Elite Knight One Handed Meele Weapons 1 ~ 4 % chance to increase your maximum health and shielding skill for 20 seconds.
Berserk Knight, Elite Knight Two Handed Meele Weapons 1 ~ 4 % chance to increase your melee skill and your base movment for 20 seconds.
Crushing Blow Paladin, Royal Paladin Crossbows, Bolt Quivers 1 ~ 4 % chance to ignore target's defense and armor on attack, guaranteeing your maximum possible damage.
Fast Hand Paladin, Royal Paladin Bows, Arrow Quivers 1 ~ 4 % chance to attack twice in one turn.
Sharpshooter Paladin, Royal Paladin Distance Weapons, Quivers 1 ~ 4 % chance to increase your distance skill and your base movment speed for 20 seconds.
Mana Leech All Meele Weapons, Distance Weapons, Quivers, Wands 1 ~ 4% chance to heal 35 ~ 40% more damage to mana based on damage
Life Leech All Meele Weapons, Distance Weapons, Quivers, Wands 1 ~ 4% chance to heal 35 ~ 40% more damage to health based on damage

 

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